Thursday, November 1, 2018

Diving Deeper Into Spin Rate


Diving Deeper Into Spin Rate
         
          By now, most are aware of what spin rate is in its simplest form.  Many are becoming aware of the impacts of spin rate and many are seeking this information when evaluating players.  Naturally, this leads into the question of how spin rates can be improved.  Thus far, we know that certain substances being used on the ball or fingers can affect spin drastically.  Subtle changes to positioning or grip can also have small impacts.  The thought has been, for the most part, that your spin is your spin and there’s not a lot you can do about it. 

          A few months ago, I was given the opportunity to record and collect data using K Motion technology.  A 4 sensor set up that records angular velocities on pelvis, torso, upper arm and hand speeds. It also spits out charts on sequencing and plays the motion back in 3D.  After the data was collected, it was time to look through the data. 

          At first glance, I was surprised at the results.  What I expected to see was not true in a general sense.  This led to a lot of questions on my end.  My biggest concern initially was pertaining to velocity. I tried to find correlations with each of the peak speeds and velocity, but nothing really existed when comparing athletes.  Since nothing existed there, I started to think that the differences between angular velocities may be more telling.  That led me to thinking about Spin Rate. 
   
       I figured that since we don’t know much about what impacts spin, I’d start looking there because that could be highly beneficial if any correlations existed.  Before I get into what I found, I want to point out that when looking at Spin Rate’s, it’s important to take velocity into consideration.  To normalize Spin Rate, the use of Bauer Units are needed.   
    
       Before getting into what I found, I have to explain how I calculated Bauer Units.  A big mistake on my part was not collecting spin data along with the angular velocities.  To compensate for that, I took the peak fastball velocity and peak fastball spin rate recorded in the lab for each individual.  So for this study, Bauer Units = Peak Fastball Spin Rate/ Peak Fastball Velocity.
     
     For the study, 6 Collegiate or D1 High School commits were used.  Each threw between 6-10 fastballs a piece.  Average angular velocities were recorded for each.  Correlations are calculated at the bottom. You can see the chart here (wouldn't copy right when I tried directly on here). 
        
      I included correlations for Bauer Units, Velocity and Total Spin Rate below each column.  I did that to show that they can look very different and I think it may be more impactful for the correlations with Bauer Units.  As you can see, there are some strong correlations here.  More important is the right side, in my opinion.  I’m going to leave this sort of open-ended so that you can draw your own conclusions from this.  Keep in mind that this was a very limited test since there were only 6 pitchers tested.  My hopes are that more testing like this will be done and we can see if these correlations hold up with more input.  If so, we may be on the road to figuring out how spin rate is generated and maybe even ways to increase is.  Of course, like everything else, nothing is exact when looking at these sorts of things. 

*Per usual, I must make a side note that I’m home with a 4 year old and 1 year old so writing can get tough going back and forth. Please excuse any grammatical errors! If it seems like my mind was all over the place and unorganized, you’re probably right.*

Tuesday, August 28, 2018

Using K Vest to Compare Rotational Velocities During The Pitching Motion


Using K Vest to Compare Rotational Velocities During The Pitching Motion
          There are many aspects of the throwing motion that get talked about as being impactful to throwing velocity.  One such thing that has caught my attention lately is the idea of rotational velocities.  Clearly, baseball is a rotational sport and requires very fast rotational movements.  I was given access to a K-Vest for a few weeks so I wanted to collect a bunch of data to see if rotational velocities alone could give insight into throwing velocity. 

          K-Vest uses 4 sensors to capture data: a vest with a sensor on the upper back, a belt with a sensor on the tail bone, an upper arm strap with a sensor just above the elbow & a lower arm strap with a sensor on the wrist.  Rotational velocities of each show up as Pelvis, Torso, Upper Arm and Hand.  The measurements for each are Degrees Per Second. 

          I collected data on 10 different pitchers ranging in age from 10-21 years old.  2 are current college pitchers, 1 is an incoming college freshman, 3 are High School D1 commits, 2 are current High School Freshman and 2 are youth level players.  Each threw between 6&8 pitches while using the K-Vest.  Below are the average results for each pitcher, along with their peak indoor mound velocity and a ranking (1-10) in each individual category.

Current Level
Peak Indoor Velo (MPH)
Avg Pelvis Speed (deg/sec)
Avg Trunk Speed (deg/sec)
Avg Upper Arm Speed (deg/sec)
Avg Hand Speed (deg/sec)
D3 Junior (D1 Transfer)
90.7 (1)
835 (2)
1,220.2 (5)
1,357.8 (7)
2,768 (8)
HS Sr D1 Commit
90.3 (2)
598.7 (8)
944.3 (9)
1,489.5 (5)
2,953.8 (3)
D1 Junior
88.4 (3)
612.7 (7)
1,273  (4)
1,623.7 (3)
2,926.7 (5)
HS Sr D1 Commit
82.1 (4)
840.8 (1)
1,238.5 (3)
1,347.3 (8)
2,504 (9)
D3 Freshman
81.3 (5)
743 (6)
1,404.8 (2)
1,553.8 (4)
2,975.3 (2)
HS Sr D1 Commit
77.7 (6)
596.4 (9)
1,208.6 (7)
1,218.7 (10)
2,790 (7)
HS Freshman
71.9 (7)
795.2 (3)
1,149.2 (8)
1,447.5 (6)
2,855.5 (6)
HS Freshman
69.1 (8)
794 (4)
1,415.8 (1)
1,739.6 (2)
2,403.2 (10)
Youth Level
60 (9)
514.5 (10)
805.2 (10)
1,281.6 (9)
2,982.3 (1)
Youth Level
54.2 (10)
793.5 (5)
1,217.8 (6)
1,886.5 (1)
2,943.5 (4)


The chart below shows the correlation (R Value) between velocity and each rotational speed.  
     
Velocity vs Pelvis Speed
Velocity vs Trunk Speed
Velocity vs Upper Arm Speed
Velocity vs Hand Speed
.0136
.1683
-.3419
-.0513


Wrap Up
          From the charts above, it’s fair to say that there is no correlation between any of the 4 rotational speeds being directly linked to velocity.   
There are several thoughts that I have after conducting this test.  The K-Vest calculates K Angle, which is the difference between pelvis and trunk within the playback animation.  This should allow for actual numbers on shoulder/hip separation. I will go back and calculate each throws maximum K Value and compare that to throwing velocity.  That being said, the idea of shoulder/hip separation isn’t as cut and dry as just shoulder/hip separation at any part of the throwing motion.  The timing of it should be very important.  Also, the amount of bend in the trunk will impact shoulder/hip separation.  The K Vest also measures that, but I’m not certain on how to calculate it into a separation number.  When looking at other studies and trying to compare their findings with the data from the K Vest, I don’t know exactly how the measurements themselves differ.  This could lead to errors in comparison due to different ways the measurements are taken. I also don’t have anything to test its accuracy against. Even though there were no correlations to velocity, the K Vest has huge potential benefits for pitchers due to its ability to take the guesswork out of numerous angles throughout the entire delivery. 

Questions to Ponder
1.    Could the differences from metric to metric (pelvis to trunk, trunk to upper arm, upper arm to hand) give us real insight as to where guys are efficiently gaining their current velo and where they have inefficiencies?
2.    Does weight play a role in all of this?  If 2 guys have similar trunk rotational speeds but one weighs 200 pounds while the other weighs 150 pounds, will the 200 pound guy benefit more from that rotational speed?
3.    If there was a way to determine force into the ground while maximum rotational velocities were occurring, how much better would that insight give us into ball velocity?
4.    If we know when maximum negative trunk rotation occurs, would the K Value at that moment have a strong correlation with velocity?


Thursday, July 26, 2018

Substances & Spin Rates

How Substances Impact Spin Rate
           
            Spin Rate has received a lot of buzz lately in the baseball world.  It plays a huge role in how pitches move.  What do we know as of now? Naturally, gravity pulls a pitch down as it travels towards home plate.  The spin rate helps to either defy or help this gravitational pull. 4 seam fastballs have a lot of backspin, which without gravity, would pull the ball upwards.  As the ball is cutting through the air, high spin rate fastballs aren’t impacted as much by gravity as low spin rate fastballs.  High spin rate fastballs can give the illusion of rising.  Low spin rate fastballs are pulled down much faster so they drop, or sink much more.  With a curveball, it’s basically the opposite.  A curveball has top spin, so the ball will pull downward.  A high spin rate curveball aids in this downward pull more than a low spin rate curveball, so in theory, it will have more vertical break.  Spin rate alone doesn’t tell the whole story; but generally speaking, you want a curveball to have a high spin rate.  Fastballs are a little trickier.  Both high and low spin rates can work effectively.  You just have to understand your arsenal.  High spin rate fastballs tend to produce more fly balls and strikeouts, whereas low spin rate fastballs tend to produce more ground balls.  If you have a low spin rate fastball, it might not be in your best interest to pitch up in the zone.  If you have a high spin rate fastball, it might be very important for you to pitch up in the zone.  For reference, average 4 seam fastball spin rates in Major League Baseball for the 2015 season was 2,226 RPM.  Average curveball spin rate was 2,308 RPM. 

            An interesting discussion surrounding spin rate is what can be done to increase or decrease spin to make the ball move a little more.  Earlier this year, things got a little intense on Twitter about substances being used by pitchers in Major League Baseball.  It’s been well known that pitchers have used substances for a while, but until recently, there hasn’t been any way to test just how impactful certain substances are.  Naturally, I decided to test out the effects. 

            Using Pitch Tracker from Diamond Kinetics, I have conducted experiments using myself and a few other high school pitchers to see what happens when different substances are used. For the initial experiment, I used sunscreen, spray, baby powder and gum from a Blow Pop. I only threw 4 seam fastballs. Here are the average results:

Substance
Spin
Velocity
RPM Change from Normal
MPH Change from Normal
None
1,946 RPM
86.7 MPH


Sunscreen
1,719 RPM
85.3 MPH
-227 RPM
-1.4 MPH
Baby Powder
1,823 RPM
86.9 MPH
-123 RPM
+0.2 MPH
Spray
1,721 RPM
86.8 MPH
-225 RPM
+0.1 MPH
Gum (Blow Pop)
2,457 RPM
89.0 MPH
+511 RPM
+2.3 MPH

            From the chart, it’s very safe to say that substances will absolutely impact spin.  How much is pretty impressive.  From a personal standpoint, I would never try using sunscreen by itself.  I had no idea where the ball was going with that.  What happened with the Blow Pop was absurd.  The impact that sort of increase could have for a pitcher is huge.  Major League hitters hit, on average, .280 on fastball spin rates between 2,000 and 2,299 RPM.  I’m sure this will be fairly linear, meaning that guys probably hit closer to .300 near 2,000 and are probably down closer to .250 around 2,299.  I don’t have any stats to back up that claim, but that’s just my guess.  Obviously, we aren’t working with MLB average velocity, but this will give you a pretty good idea of what the impact will look like.  When fastballs reach 2,600 RPM, hitters hit just .213.  If we take average spin (roughly 2,250 RPM to work with an even number) and increase that by just 350 RPM, we are now at 2,600.  What do you think would happen if you added another 161 RPM to that?  Again, I don’t have the stats for that, but I would feel confident in saying that guys would hit below .200 on average off of that.  This could potentially have huge impacts on a pitchers performance. 

            With the success of the gum from the Blow Pop, I decided that I had to test out, not only more brands of gum, but more sticky substances.  The next thing I tested out was a Tootsie Roll Pop.  I conducted this experiment on myself and 2 high school pitchers.  Fastballs are Curveballs for this one:


Substance
Pitch Type
Spin Rate
Velo
+/- Spin
+/- Velo
Player A
None
Fastball
2,057 RPM
90.4 MPH


Player A
None
Curveball
2,115 RPM
71.5 MPH


Player A
Tootsie Roll Pop
Fastball
2,392 RPM
90.5 MPH
+335 RPM
+0.1 MPH
Player A
Tootsie Roll Pop
Curveball
2,430 RPM
75.8 RPM
+315 RPM
+4.3 MPH


Substance
Pitch Type
Spin Rate
Velo
+/- Spin
+/- Velo
Player B
None
Fastball
1,957 RPM
86.0 MPH


Player B
None
Curveball
2,269 RPM
73.8 MPH


Player B
Tootsie Roll Pop
Fastball
1,533 RPM
84.5 MPH
-424 RPM
-1.5 MPH
Player B
Tootsie Roll Pop
Curveball
2,567 RPM
75.3 MPH
+298 RPM
+1.5 MPH


Substance
Pitch Type
Spin Rate
Velo
+/- Spin
+/- Velo
Player C
None
Fastball
2,035 RPM
81.4 MPH


Player C
None
Curveball
1,951 RPM
66.4 MPH


Player C
Tootsie Roll Pop
Fastball
2,073 RPM
84.2 MPH
+38 RPM
+2.8 MPH
Player C
Tootsie Roll Pop
Curveball
2,566 RPM
72.0 MPH
+615 RPM
+5.6 MPH
         
            After conducting the first experiment, I hypothesized that sticky substance’s would increase spin rate across the board.  The numbers above destroy that hypothesis with a fastball anyways.  If you look at the charts above for fastballs, something different happened for all 3 guys.  Player A’s velocity remained the same while spin rate increased significantly.  Player B’s velocity dropped some but his spin rate plummeted, which was truly shocking (that also has huge potential implications).  Player C saw a jump in velocity without really seeing a notable difference in spin rate.  When we look at curveballs, spin rate increased across the board. 


            So what can we take away from these experiments so far?  Not a ton.  What is clear is that substances do impact spin.  What isn’t clear is how a particular substance will affect an individual’s spin.  It appears as though sticky, sugary substances will increase breaking ball spin, but not necessarily fastball spin.  Like most everything else, the impacts are going to be different from individual to individual.  


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